But regardless of our differing paths we're both equally single. I muse on that sometimes and I invariably conclude that, as far as this one topic is concerned, I'm the luckier one. It must be so much better to never have something than to have it and then lose it. Over and over again, no less. When I'm thinking rationally I determine that my phenomenal failure rate has been a blessing in disguise.
Recently she lamented that she had been on a date with this guy and really hit it off and was hoping for things to become quite serious. Alas, some girl he'd been interested in for years chose that time to reciprocate those feelings, so now he's with her instead. My friend is very bummed out. I was able to empathize because this sort of bullcrap is my least favorite bullcrap of all the multitude of bullcrap that constitutes what we call dating. You don't operate in a vacuum. You can't just stand on your own merits; you also have to be better than everyone else who wants what you want. It doesn't matter how much you want it, how hard you try, how well you plan, how hard you pray; someone else that the object of your affections finds more attractive than you can come along and erase all your efforts in an instant, and there's nothing you can do about it. Often there's no way to even see it coming.
I shared with her the metaphor that I'd come up with for these situations. It's like playing a video game where, at random intervals, invincible enemies pop out of nowhere and instantly kill you and send you back to the beginning.
Actually, let me back up. Figurative language isn't really my thing but I think this metaphor has potential. I will attempt to explain what dating was like for me as an Aspie YSA by comparing it to a video game. I didn't grow up to be much of a gamer because my parents thought every console prior to the Wii was evil or something, but I enjoy them when I get the opportunity. (Legend of Zelda FTW). They're a nice way to relax and escape from the existential horror of this sick joke we call mortality. Usually.
Okay, so first of all, you've heard about this metaphorical game growing up and people have tried to make you excited for it. You're intrigued, but it's not the sort of thing you'd take the initiative of choosing to do in your spare time. You're more of a book reader. As you get older, people try to encourage you more and more, offer to help you with it, and whatever, to the point where you cave and decide to see what all the hype is about.
So you check out the instruction manual, and discover upon doing so that it's written in an amalgamation of Chinese, Sanskrit, and drunk spider footprints. Most of your friends, despite their assurances to the contrary, seem to read it just fine, and you ask them for help and they try to give you a summary. Sometimes people charge money for books and seminars about what they think it means.
The only way to actually figure it out, you finally conclude, is by trying the game yourself and learning as you go. So you start the game, and discover upon doing so that it's a maze. You know those antique DOS games from the nineties that are challenging, but reasonable, and you're just going along collecting items and figuring out where to use them and then suddenly there's this maze segment that's almost impossible to finish in less than an hour without a walkthrough? And it's completely disproportionate to the difficulty and tedium of the rest of the game and you're just like, What genius thought this would be fun? So this game is like that, except instead of side-scrolling or top-down it's first-person, which makes it even worse.
Also, there are land mines in the floor. So it's also like Minesweeper. Do you know how to play Minesweeper? I don't and I don't know anyone else who does.
You can't figure out the controls from the instruction manual, but your friends tell you what each of the five dozen buttons and triggers is supposed to do. You start the minefield maze and discover upon doing so the difference between theory and practice. Sometimes the controls do what they're supposed to, sometimes they do the opposite, sometimes they do nothing, and sometimes they leak battery acid all over your hands.
When you step on a mine, the damage varies. Sometimes your character dies and sometimes he just loses a limb or two. The plus side, if it can be called that, is that you have unlimited lives in this game. The downside of the plus side is that every time you die you get sent back to the beginning and the maze randomly rearranges itself. You get bored quickly and would rather not play this game anymore. But your friends assure you that everyone steps on mines and yes, it sucks and it's always going to suck, but what can you do? Apparently that's supposed to be comforting.
Also, even if you manage to avoid the mines through luck or telepathy, at random intervals, invincible enemies pop out of nowhere and instantly kill you and send you back to the beginning.
Why would anyone spend more than two minutes playing such a terrible, horrible, no good very bad game? Because apparently there's a really cool cutscene at the end, and when people reach it, they become so excited that they decide it was all worth it and decide how much they hated the game. Especially decades down the road when the rising generations are playing an even harder and stupider remake of the game, and these old people who beat it decades ago don't understand what the issue is. (You can just watch the cutscene on YouTube, but people will tell you that's a cheap counterfeit of the real experience because the audio quality is poor or something.)
Whatever. You're more of a book reader.